Broadcast AR Layers in UE5 — Real-Time Tracking & VP Pipeline
Category: XR & Virtual Production
Technologies & Pipeline: broadcasts, VirtualProduction
Overview & Technical Breakdown
In-progress look at developing #AR Layers for #broadcasts: using two iOS devices — one as the camera and the other for tracking over Wi-Fi — with Unreal Engine 5.6’s native #VirtualProduction features. Once refined, this workflow will be put into action at Ascend Esports for game broadcasts — special shoutout to the team and this collaboration. Processing powered by BTS | Behind the Stage.
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































