Quest 3 Hand Tracking MR — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, Web3D Apps
Technologies & Pipeline: GaussianSplatting, UnrealEngine, Unity, GameEngine, RealityCapture
Overview & Technical Breakdown
#GaussianSplatting in Unity. In this sample, I was trying to figure out how to get clean splats from car surface reflections, especially with darker colors. I captured many cars to understand how it works and what the restrictions are. The next step is deciding which platform to share it on or create an application from it. After testing #UnrealEngine with third-party plugins and #Unity with Aras Pranckevičius' code, I’m finally seeing my splats in a #GameEngine with nearly the same quality as I trained them. Thanks to: #RealityCapture #PostShot, #Unity, and #ArasPranckevičius #AI processing by BTS | Behind the Stage media servers.
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































