Meta Quest 2 Hillside Setup — Radiance Field & Volumetric 3DGS R&D
Category: XR & Virtual Production
Categories: XR & Virtual Production
Technologies & Pipeline: virtualproduction, unrealengine5, VirtualProduction, AugmentedReality, UE5
Overview & Technical Breakdown
I'm thrilled to announce the exciting progress we've made in the Garage Studio's #virtualproduction! With the invaluable assistance of BTS | Behind the Stage, we have successfully integrated CG foreground layers into our workflow. One notable addition is the AR Foreground "No Parking Sign", which not only captures attention but also seamlessly transitions the focus from this AR SIGN to the REAL BMW BIKE. I would like to extend a special thanks to environment artist Sattar K. for his outstanding work in creating this captivating scene using #unrealengine5. Our tracking system of choice is Pixotope, while all the Wall and AR CG elements have been developed using UE5.2. Join us in exploring the future of #VP and unlocking the full potential of #VirtualProduction, #AR, and #AugmentedReality with #UE5 and #UnrealEngine.
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































