Gaussian Splatting in Unity — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Technologies & Pipeline: GaussianSplatting, DigitalTwin, PostShot, RealityCapture, AfterEffects
Overview & Technical Breakdown
6K #GaussianSplatting #DigitalTwin Experiment! Presenting Studio 'A' at Garage Studio, where a 3x4 meter area was photo scanned using 603 images at 6K resolution. Explore the compressed version of this Splat Model on Gracia AI with a #VR headset here: https://shorturl.at/XRGln To view the full 6K Gaussian Splatting, watch it on my YouTube channel here: https://shorturl.at/d0yRz #AI processing by BTS | Behind the Stage media servers. Interested in training splats from your photoscan dataset in high resolution or starting from scratch? Let me know! #PostShot #RealityCapture #AfterEffects
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































