Makeup 3DGS — Radiance Field & Volumetric 3DGS R&D
Category: 3D Gaussian Splatting
Categories: 3D Gaussian Splatting, Spatial Capture
Technologies & Pipeline: 3DGS, 3DReconstruction
Overview & Technical Breakdown
Exploring GenAI-driven 3D Gaussian Splatting (3DGS) digital human heads for the beauty and makeup industry. Transforming a single 2D image into an interactive web experience. End-to-End Pipeline: Concept Image: Nano Banana / Google Flow 360° Motion Reference: Blender Camera Orbit Synthesis: OmniFlash / Google Flow Structure from Motion (SfM): RealityScan (Camera Poses & Point Cloud) 3DGS Training: LichtFeld Studio Cinematic Rendering: Blender + KIRI 3DGS Add-on Interactive Web Spatial Engine: Abu Engine (PlayCanvas / Spark.js) Compute & Processing: Powered by BTS | Behind the Stage
Engineering Challenge
Creating a clean 360° orbit while keeping her completely frozen in place with zero movement.
Production Result
A 3DGS digital human head






















































































































