Real-Time VFX Raytracing — Real-Time Tracking & VP Pipeline
Category: XR & Virtual Production
Technologies & Pipeline: Workstation, GPU, DLSS, Raytrace, Pathtrace
Overview & Technical Breakdown
Testing Customized #AR Solution with NVIDIA Omniverse in BTS | Behind the Stage. The capabilities of #AR paired with the raw power of a #Workstation #GPU with technologies like #DLSS, #Raytrace, and #Pathtrace for #RealTime #Rendering. Using #USDComposer software, an #iPhone, and an #RTX4090, with the ability to edit the 3D scene #live. 🌟 Huge shoutout to NVIDIA for providing the infrastructure that brings this Quality of AR experience to life. Just imagine the possibilities when you amp up your GPUs on your workstation! 🚀✨ #Omniverse #Nvidia #ARDeveloping #Developing #RTX #CG #VFX #RealtimeVFX #OnSet #Composite #ARtablet #Apple #iPhone14 #RealTimeRendering #Composition #RealTimeComposite #AugmentedReality
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































