Mixed Reality Quest 3 Setup — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, XR & Virtual Production
Technologies & Pipeline: GaussianSplatting, VirtualProduction, UnrealEngine, RealityCapture, PostShot
Overview & Technical Breakdown
#GaussianSplatting in #VirtualProduction. Each 3D scene in this video was created using 103, 60, and 121 photos, all captured with the Nothing Phone 1 camera. Using #UnrealEngine 5.4, #RealityCapture, #PostShot and its UE plugin, VIVE MARS Tracking, and a Sony Burano, the project runs in 4K resolution at 22–25 FPS on a single RTX 4090, pushing the limits in an experimental setup. This Development is taking place in Garage Studio and BTS | Behind the Stage Virtual Production Studio. Check out my splats here: https://lnkd.in/dCxGbq3s
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































