RealityCapture 3DGS Splat — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, XR & Virtual Production
Technologies & Pipeline: GaussianSplatting, VirtualProduction, UnrealEngine, Realtime, Nikon
Overview & Technical Breakdown
Exploring 3D #GaussianSplatting as #AR layers in #VirtualProduction with #UnrealEngine 5.5 at Garage Studio and BTS | Behind the Stage in Dubai. Using VIVE MARS Tracking system in #Realtime. Head and Face Scanning: - Captured with 428 images using a #Nikon Z9 in burst mode at 30 fps. - In 8K RAW Resolution. - I asked the Model to freeze, and completed the scan in less than 1 minute. Processing Workflow: - Aligned and positioned in #RealityCapture. - Trained with #PostShot. Check out this splat: https://lnkd.in/dJDeUwrb Explore more splats: https://lnkd.in/dCxGbq3s
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































