Mixed Reality Spatial Capture — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, XR & Virtual Production
Technologies & Pipeline: GaussianSplatting, DigitalTwin, Hafez, PostShot, UnrealEngine
Overview & Technical Breakdown
Leveraging #GaussianSplatting in #VR! The first demo showcases a #DigitalTwin of the #Hafez Tomb in Shiraz, Iran, which I photogrammetered in 2019. The remaining scenes feature various industrial areas I've previously photogrammetered. Camera alignment and #AI Training were completed using #PostShot, followed by import into #UnrealEngine via the #LumaAI plugin. Having explored the #3DGS in #VirtualProduction, #VFX, and now VR, what's next? Trained on the BTS | Behind the Stage Media Servers in the Garage Studio. #MetaQuest2 #Metaverse #Web3 #VirtualReality #NvidiaAI #Photoscanning #Photogrammetry
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































