RealityCapture G-Splats — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, XR & Virtual Production
Technologies & Pipeline: GaussianSplatting, MixedReality, 3DGS, Events, DigitalEvents
Overview & Technical Breakdown
Unleashing the Power of 3D #GaussianSplatting in #MixedReality in Sentient By Elysian Laboratory. Utilizing the potential of #3DGS for the future of #Events and #DigitalEvents. I'm impressed with how the Meta #Quest2 handles tracking and composition with #passthrough footage in real-time using #UnrealEngine. This is just the beginning! Blending the Reality with the Realistic #DigitalAssets. Trained and processed on BTS | Behind the Stage Media Servers. Special thanks to Luma AI and jawset visual computing for their Plugins and software.
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































