Abu View
Software / 3DGS, Point Cloud & Spatial Viewing Suite
Status: Web • UE 5.8 (v0.0.0.4) • Desktop (v0.1.8.3)
Overview
Unified 3D Gaussian Splatting (3DGS), Point Cloud, and Spatial viewing & authoring suite across Web, Unreal Engine 5.8, and Windows Desktop—enabling real-time inspection, interactive WebTours, and Virtual Production deployment.
Hardware & I/O Specifications
- Web Edition: Interactive 3DGS, SPZ, SOGs & RAD LOD Streaming, Spatial WebTours, Scrollytelling CMS & WebXR
- Unreal Engine Edition (UE 5.8 Plugin): Native C++ RDG Compute 3DGS Pipeline, GPU Radix Sort, 16x16 Tile Rasterizer, Async Out-of-Core Streaming & Editor Mode
- Desktop Edition (Windows x64): Standalone OpenGL 3.3 GPU Viewer for 3DGS, Point Clouds & Meshes with 6 Camera Modes, Crop/Transform/Turntable & 4K Capture
- Unified Multi-Platform Ecosystem: Author on Web, inspect on Desktop, and deploy in Unreal Engine Virtual Production
Supported Protocols & Standards
- 3D Gaussian Splatting (.ply, .splat, .spz, SOGs, Spark .rad LOD & .abum53 Packed Containers)
- Dense Point Clouds, Mesh & Photogrammetry Scenes (.ply, .las, .laz, .e57, .obj, .gltf, .glb)
- Universal Scene Description (USD / OpenUSD) & COLMAP / RealityScan Camera Rigs
- REST, WebSocket & Firebase Cloud Media Library Synchronization
Compatible Production Engines
- Web Edition — PlayCanvas Engine, SparkJS & Three.js WebGPU/WebGL Spatial Page Engine (/abuview)
- Unreal Engine 5.8 Plugin — Native C++ RDG Compute 3DGS Renderer & Editor Tools (v0.0.0.4)
- Windows Desktop Edition — OpenGL 3.3 Core 3DGS, Point Cloud & Mesh Viewer + Out-of-Core LOD (v0.1.8.3)
- Next.js App Router Web Apps & Standalone Desktop Packaging
Official Repository: /abuview
Direct Download: https://github.com/saemranian/abu-view/raw/main/releases/Abu_View_Desktop_v0.1.8.3.zip
Back to All Abu Ecosystem Products
Software & Hardware-Ready Engine / SMPTE Timecode, Timestep (Hz) & PTP/gPTP Master Clock
Abu Clock
Cross-platform software and hardware-ready timing engine engineered to deliver broadcast-grade SMPTE ST 2059-1 / ST 12-1 timecode (HH:MM:SS:FF.sf) and deterministic frequency timestep (Hz) synchronization across standard local area networks (Gigabit Ethernet, USB-C LAN, and Wi-Fi). Designed as the temporal backbone of the Abu ecosystem alongside Abu Track & Scan and Abu Cam, it bridges Virtual Production (VP), AR broadcast, and 3D Gaussian Splatting (3DGS) spatial capture pipelines with enterprise broadcast timing.
End-to-end 60Hz spatial tracking, real-time LiDAR point cloud reconstruction, and sub-millisecond camera synchronization suite engineered for Virtual Production (Unreal Engine 5), 3D Gaussian Splatting (Postshot), and High-Precision Photogrammetry (Agisoft Metashape & RealityScan)—combining an iOS App, Windows Workstation Suite, and Native UE5 Live Link C++ Plugin.
Unified 3D Gaussian Splatting (3DGS), Point Cloud, and Spatial viewing & authoring suite across Web, Unreal Engine 5.8, and Windows Desktop—enabling real-time inspection, interactive WebTours, and Virtual Production deployment.
All-in-one production camera rig (Orbital & Volumetric multi-camera dome), procedural Voronoi environment sky sphere, GPU multi-pass reference renderer (RGB, 16-bit Depth, Normal, Wireframe), and automated 3DGS / COLMAP / RealityScan / NeRF dataset exporter for Blender 4.2+ & 5.2 LTS.
Unified, free, and open-source desktop studio that brings AI-driven camera alignment (VGGT-Omega, NVIDIA VGG-T3, Niantic ACE0, cuSFM, OpenSfM), 360° spherical photogrammetry, dataset preparation, and real-time 3D Gaussian Splatting (3DGS) training into a single one-click application.