Software & Hardware-Ready Engine / SMPTE Timecode, Timestep (Hz) & PTP/gPTP Master Clock
Abu Clock
Cross-platform software and hardware-ready timing engine engineered to deliver broadcast-grade SMPTE ST 2059-1 / ST 12-1 timecode (HH:MM:SS:FF.sf) and deterministic frequency timestep (Hz) synchronization across standard local area networks (Gigabit Ethernet, USB-C LAN, and Wi-Fi). Designed as the temporal backbone of the Abu ecosystem alongside Abu Track & Scan and Abu Cam, it bridges Virtual Production (VP), AR broadcast, and 3D Gaussian Splatting (3DGS) spatial capture pipelines with enterprise broadcast timing.
End-to-end 60Hz spatial tracking, real-time LiDAR point cloud reconstruction, and sub-millisecond camera synchronization suite engineered for Virtual Production (Unreal Engine 5), 3D Gaussian Splatting (Postshot), and High-Precision Photogrammetry (Agisoft Metashape & RealityScan)—combining an iOS App, Windows Workstation Suite, and Native UE5 Live Link C++ Plugin.
All-in-one creation suite to author, package, and deploy interactive Web and Windows applications directly on top of 3D & 3DGS environments.
All-in-one production camera rig (Orbital & Volumetric multi-camera dome), procedural Voronoi environment sky sphere, GPU multi-pass reference renderer (RGB, 16-bit Depth, Normal, Wireframe), and automated 3DGS / COLMAP / RealityScan / NeRF dataset exporter for Blender 4.2+ & 5.2 LTS.
Unified, free, and open-source desktop studio that brings AI-driven camera alignment (VGGT-Omega, NVIDIA VGG-T3, Niantic ACE0, cuSFM, OpenSfM), 360° spherical photogrammetry, dataset preparation, and real-time 3D Gaussian Splatting (3DGS) training into a single one-click application.